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The Witch Artifacts


The Witch Artifacts
Been working on the Artifacts for "The Witch". I know, I am so late...

I like the idea of witch artifacts. There are so many powerful witches it follows that there are some powerful artifacts.

Here are some new
This tome also includes descriptions of all the new witch spells presented. Witches must still learn the secrets for casting these spells as normal; that is leveling up and consulting their familiar, but now they know the spell to request.

Non-witches gain no benefit, but GM's may allow a +2 to +5 on any check that might be occult in nature. Wizards (Magic-Users) may use this text to learn spells that also appear on their own spell lists.

Witch, Wizard and Cleric can also scribe 2-5 scrolls (1d4+1) of spells that appear on their own lists to use at a future date.

Non-witch characters also suffer the following effects.

Wizards (Magic Users): lose 100 to 600 xp (1d6x100)

Clerics: lose 500 to 1,000 XP (1d6x100+400)

All other classes: Save vs Spells or be knocked out for 1d4 turns.

Once the book is read and it's secrets revealed it will disappear to find another worthy witch.

THE MALLEUS MALEFICARUM: THE HAMMER OF THE WITCHES

This text was penned by clerics in their attempt to rid the world of witches and witchcraft. While not as rare as other magical texts there are in fact many copies of this book. Only the True Malleus is the artifact.

The Lesser, or more common Maalleus once read by any class other than a witch will gain a +1 to all to hit rolls against witches and other magic users. For game purposes even clerics of different faiths can be considered to be a witch.

The True Malleus was in fact "edited" by demonic forces to spread more unrest and chaos. This tome is cursed and anyone that reads it gains a +3 to hit and +1 to damage against any magic using class such as a witches, wizards and clerics. The reader also becomes paranoid and must make a save vs. Spells or believe that anyone they meet immediate after looking through the pages is a witch and must be destroyed; friend or foe.

If the save fails and the reader manages to kill the "witch" they will go on a bloody rampage, seeking out all sorts of "witches" to commit mindless murder. Only a Remove Curse spell can stop them.

Readers that do read the True Malleus, but make the save will always be suspicious of any new magic user they meet.

"Witch Artifacts" Copyright 2011 Timothy S. Brannan

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